
The World is like our universe, it’s infinite in size and there can be only one of them.
Inside the world we have things called a Scene. They could be considered like dimensions in our world, we inhabit one dimension and ghosts and monsters inhabit another. Things in one scene cannot interact with things with another.
Inside the scenes is the matter itself, it is divided into units or RigidBodies such as a pencil, a corpse, a house or a oil canister.
There are four types of RigidBodies; An Actor, a KinematicActor, SceneGeometry and a Volume, each different type is based on the method of movement it has and how it interacts with each other. But for now; let’s just call treat them as one.
Each RigidBody is made from one or more Shapes. When a shape collides with another shape from another RigidBody, it’ll need to know how to react properly this defined by a few properties called a Material.