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Installing the PhysX SDK

Unlike the System Software, The PhysX SDK is only required for people on your project that develop with NxOgre and PhysX directly. Your artists and audience won’t need this but your software engineers do.

If you are a professional NVIDIA developer and have a commercial licence, you may want to skip this step and follow the instructions by NVIDIA.

Before you start make sure you fetch the version that is right for NxOgre. Currently the SDK version is 2.8.1 and works with Bleeding, BloodyMess and Git versions.

Although this tutorial is written with Windows users in mind, installing for Linux is generally the same process.

  1. The PhysX SDK may be found from the NVIDIA PhysX SDK download website, locate the version you wish to use and download it.
  2. Find the PhysX SDK setup program in your downloads folder and run it.
  3. When installing the SDK it will ask you where you want to install it to. I recommend against c:/Program Files/AGEIA Technologies/PhysX but install it in the same parent folder as Ogre and NxOgre; c:/dev/PhysX is a good choice. So everything is neat; c:/dev/PhysX, c:/dev/NxOgre, c:/dev/Ogre, etc.
  4. Let it install.
  5. You can test out if PhysX works by running one of the Samples, i.e. Start, All Programs, NVIDIA Corporation, PhysX SDK x.y.z, Samples, Executables, SampleForceField

Your done. You may want to move onto compiling NxOgre

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